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Future Cop was originally developed as an installment of the Strike series. In the game, players assume the role of a pilot for the X1-Alpha, a robot designed to fight in the 'Crime War' in Los Angeles in the year 2098. The X1-Alpha is a police vehicle that can transform between a fast, hovering pursuit vehicle, and a slower, full-fledged combat mecha. The game started out as Future Strike, the sequel to the Strike series, advertised in the end of Electronic Arts' game Nuclear Strike. During the development phase, a decision was made to drop the series and change Future Strike into an unrelated, law enforcement-themed shooter, with a human protagonist instead of a chopper.
You stomp (or hover) around eight different sections of Los Angeles, blowing up everything in your path.
By Jeff Gerstmann | @jeffgerstmann on
Future Cop: L.A.P.D. began life as a sequel in EA's hit-and-miss Strike series. But as the game's development progressed, it became apparent that the game really wasn't at all like the previous games in the series. Instead of cruising around various real-world locales in a helicopter and blowing up terrorists, Future Cop puts you in the seat of a mech that can transform into a hovercraft. You stomp (or hover) around eight different sections of Los Angeles, blowing up everything in your path.
Future Cop: L.A.P.D. (aka 装甲機動隊 L.A.P.D., Soukou Kidoutai LAPD, Future Strike) is a video game published in 1998 on Windows by Electronic Arts, Inc. It's an action game, set in a battlemech and sci-fi / futuristic themes, and was also released on Mac. RoboCop (2001). In 1999, Titus Software acquired the rights for RoboCop video games. By 2001, Titus had begun development of a RoboCop game for the Game Boy Color (GBC) and Game Boy Advance (GBA), with an expected release in the fourth quarter of 2001. The GBA version featured identical gameplay to the 1988 RoboCop game. The GBC version was released later that year.
OK, there is one major malfunction with Future Cop, so let's just get it out of the way before moving ahead. When you die, you return to the very beginning of the level. Now, these levels aren't short in any way. So when you finally do get blown up, you'll have to trek through the level and destroy everything all over again. It really makes playing the game incredibly frustrating, occasionally to the point of turning it off in disgust.
Police Video Game
- Unlike many PC games, Future Cop only has a couple of visual quality settings for you to tweak. Make sure you are running the game as administrator and then, from the games main menu, click on “Preferences” and the window shown below will then appear. Set the screen resolution to a maximum of 1024×768.
- Aug 31, 1998 With Shannon Finn, Roger Jackson, Jarion Monroe. Take control of a transforming mech in Los Angeles and clean up the crime that is running rampant throughout. Use powerful weapons to destroy anything in your way, remember.serve, protect and survive.
Other than the obvious problem, the gameplay is just fine. The control is very slick and easy to pick up. Your vehicle has three different weapons, each of which is useful in different situations. As you progress, you'll be able to put different weapons on your gear, but their uses usually remain the same. The game's autotargeting is a nice touch. A laser sight protrudes from your mech, allowing you to target offscreen enemies with ease.
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There are two different modes in Future Cop, both of which can be played alone or with a partner. The main mode sets you down in Los Angeles, and you've got to truck across eight different levels to win. Precinct assault mode is a very, very different game. It has a capture-the-flag-type feel to it. Each player has a base with various buttons. Each button constructs a different type of unit, be it a tank, a helicopter, or other, larger units. Building units cost points, which you get for destroying the other player's units. There are also neutral turrets throughout the arena, which can be claimed by getting near them and pressing the action button. The aim of the mode is to get one of your tanks into the opposing player's base. These tanks sort of defend themselves, but pretty much just point at the enemy base and keep moving until they make it or get blown up. When playing against the computer, your opponent will be Sky Captain, a flying drone with a pretty amazing voice.
The graphics in Future Cop look nice. There's some decent light sourcing used throughout the game, and most of the buildings and enemies look nice. The explosions are a high point, both from a graphical as well as an aural standpoint. The rest of the sound effects are also very good.
![Cop Cop](/uploads/1/2/5/1/125167151/493411187.jpg)
Future Cop Video Game 2017
Overall, Future Cop is a good game. Returning to the beginning of the level after dying really hampers the main game, but the other mode is really outstanding. Definitely worth checking out.